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Interaction Design for Adaptation I & II

Organizers:

Michita Imai (Keio University)

Seiji Yamada (NII)

Abstract:

Purpose for the session: Currently various agents including home robots, life-like agents have been developed and are coming into common use in our daily life. Many people enjoy playing and do cooperative tasks with them. In the situation, we consider that the key property is adaptability, that is, the agents should be adaptive in order to realize automatic customization to a user, and can be played with for a longer period without boredom if they are adaptive. For realizing adaptive agents, it is necessary to 1) design interaction for adaptation, that is, design interaction among a human, an agent, and their environment that provokes rich and natural interaction, and 2) develop algorithms that learn from the interaction data. We, robotics, AI and cognitive science researchers need to contribute to design and implement such interaction. We call this topic IDEA (Interaction DEsign for Adaptation). Unfortunately the topic is studied independently among researchers in several different fields. Hence, at this time, we need to hold an organized session which focuses on IDEA by gathering various researchers.

Papers:

Communication attitude recognition based on social contingency: Fumihide Tanaka, Javier R. Movellan (University of California, San Diego)

ITACO: Constructing an Emotional Relationship between Human and Robot: Kohei Ogawa, Tetsuo Ono (Hakodate Future Univ.)

Game-based learning of multimodal rewards for Human-Robot-Interaction: Anja Auster-mann, Seiji Yamada,(NII)

Partial Execution for Intelligible Robot Interface: Kazuki Kobayashi (Kwansei Gakuin Univ.) Seiji Yamada (NII) Yasuhiko Kitamura (Kwansei Gakuin Univ.)

Emergence of the Co-embodied Agent in Human Communicationk: Yugo TAKEUCHI, Mayo WAKASUGI, Naoki TSUCHIYA (Shizuoka Univ.)

Measuring peoples’ impressions on various artificial agents by means of questionnaire investigation: Takanori Komatsu (Shinshu Univ.) Misako Nambu (Future University-Hakodate)

Comparison of Function Explaining by Anthropomorphized Ob ject and Humanoid Robot: Hirotaka Osawa, Michita Imai (Keio Univ.)

Synchronized Behaviors for Sharing Real World Information: Masahiko Taguchi, Kentaro Ishii, Michita Imai (Keio Univ.)

 

Embodied Interaction and Communication

Organizer:

Tomio Watanabe (Okayama Prefectural University)

Abstract:

In a human face-to-face conversation, embodied rhythms between speech and body motions such as nodding are mutually synchronized not only between talkers but also in a talker. The interaction generates the sharing of embodiment in human interaction, which plays an important role in interactive communication. Hence, the introduction of this mechanism to human interface is indispensable to the realization of human-centered essential interaction and communication systems.  In this session, by focusing on the embodied interaction and communication, six papers are presented.

Papers:

Evaluation of an Embodied Avatar Manipulation based on Talker’s Hand Motion by using 3D Trackball: Yutaka Ishii, Kouzi Osaki, Tomio Watanabe and Yoshijiro Ban

Development of an Edutainment System with InterActors of a Teacher and a Student in which a User Plays a Double Role of Them: Michiya Yamamoto, Tomio Watanabe

Development of a Pneumatic Cylinders-Driven Arm Wrestling Robot System: Takashi Yamada, Tomio Watanabe

Embodied Navigation for Mobile Robot Using Direct 3D Drawing in the Air: Akihiro Osaki, Tetsuji Kaneko, Yoshiyuki Miwa

Public Viewing with Shadows:Design of theatre-type space where remote actors and audiences can coexist using the shadow as their own agents: Koji Iida, Yoshiyuki Miwa, Shiroh Itai, Takabumi Watanabe

Human-Machine Interaction through Object Using Robot Arm with Tactile Sensors: Kitti Suwanratchatamanee, Mitsuharu Matsumoto, Shuji Hashimoto

 

 

 

 

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